﻿using System;

namespace BattleTetrixReloaded
{
    [Serializable]
    public class tet_net_object
    {
        public char[,] ColorMatrix;
        public long Score;
        public int UsedShapes;
        public int ClearedLines;
        public char NextShape;
        public bool isReady;
        public bool isGameOver;
    }
}